Studying, observing and interacting with end-users was a crucial part of the design strategy of this project.
To understand the mental model of users and how to bring improvements, I went in the field and met people practicing specific sports: longboarding, skateboarding, cycling, snowboarding and skiing.
Two key design elements that crystallised from this process were :
- Video stabilisation to be able to share smooth footage with their community (i.e. social media, coach, peers)
- The ability to provide feedback to the user through movement analysis
This is how the idea of creating on an entirely new type of drone emerged.
Throughout the research phase of this project, I built strategic partnerships with relevant companies who supported me in undertaking this project.